Destiny 2: New Guardian Games Event Is A Mess

Destiny 2 is been in craze since its release. So, it is obvious that players would expect more from the game. But unfortunately, Destiny 2: Guardian Games failed to reach that expectation. Rather we can call this game a mess. The game has some flaws that caused the mess, you need to know.

About The Game

Destiny 2 is an online-only, free-to-play, first-person shooter game. Bungie developed the game while Activism published it. The game came out on 6th September 2017 for PS4 and Xbox One, on 24th October 2017 for Windows and on 19th November 2017 for Stadia. Destiny 2 is an only multiplayer game. In the game, players assume the role of Guardian protector who keeps Earth’s last city safe from alien invasion.

Destiny 2

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Destiny 2: Guardian Games Is A Mess

You may think why I am saying this when Destiny 2 is already a good game. Well, I am not denying that fact, but some little things like bounty fatigue make the game a little different for players. Some other few things also caused the mess in the game.

  1. Unfair Advantages Of Hunters: As we know the Guardian Population has a large number of Hunters. So, Bungie tried to give them some advantages, but somehow it wasn’t aggressive enough. The game is over right after it starts because Guardians are light years ahead of Titans and Warlocks.
  2. Busted Bounties: In the game, it looks like the developing house didn’t even test some of the bounties because it is not supposed to work like that.
  3. Pointless Warmind Cells: Although these cells are kind of cool, but there is no point to add it to Guardian Games. It won’t help to earn any points. So, Warmind Cells are pointless.
  4. New Staffs Are Stuck At The Eververse Store: When players need some gear upgrade, at first they need to earn loot in the game. Then they can purchase it from Evereverse revenue.

Destiny 2

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Bungie is well-aware of these problems. They are quite smart when it comes to games. However, it is time to see what they will do to clear those problems.

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